Ultimately Exoprimal is trying to do something interesting from a technical perspective with its dinosaur hordes, which we don't see very often in modern games. On the plus side, the opening cutscene does feature more coherent RT reflections. This isn't an issue specific to Exoprimal, but it needs to be addressed, even if that just means removing the effect entirely. In general, the screen-space reflections also tend to look a noisy and unstable. This issue has been endemic amongst recent RE Engine releases and proves distracting here, with obvious occlusion issues any time a character intersects with the reflective surface - and the cubemap used as a fallback often appears much brighter than the SSR-based reflection. The other problem I took some issue with is the game's low-quality screen-space reflections (SSR). On Series S, dropping into the 40s is more common. Performance is 60fps on the premium consoles for the majority of play, but the most challenging scenes can drop into the low 50s or beyond. Still, the huge dinosaur crowds are an impressive visual feat. All of the dinosaur models of a certain type also look very similar to each other, if not identical, and more visual variety would have been appreciated. This wouldn't be as visually obvious - especially in bright maps - if the developers had resorted to other techniques, like static texture-based blob shadows or capsule shadows or something similar, but instead these dinosaurs don't have any sort of grounding to the environment and seem somewhat disconnected. The dinosaur swarms do demand certain concessions though, most notably that smaller raptors don't cast shadows to avoid a significant performance cost. This is all handled without resorting to reduced-rate animation too, which has often been used in RE Engine titles to mitigate CPU demands. These waist-high enemies go down quickly, but can quickly overwhelm players if you let them get too close. Raptors spill out of portals like paint, flooding the battlefield with foes. Key locations are distinguishable from a distance, and this is backed up by waypoint-style navigation.Įxoprimal's signature visual element is undoubtedly the gigantic swarms of dinosaurs (up to 10,000 at a time) that you face at every objective. The environmental artwork also shines in some maps, with a good variety of aesthetically distinct locations which is critical for a multiplayer game. There's a limited ability to resolve fine detail here but I do think it's effective enough all things considered. As a cross-gen title, the game doesn't feature any tech that truly pushes current-gen hardware, but the lighting looks quite good in the heat of battle. Exoprimal has effective indirect lighting throughout, with light bouncing and scattering through constrained indoor environments. There's also plenty to appreciate in terms of the visuals. Here's the full breakdown on Exoprimal, in convenient video form. It's a compelling formula that makes for fun and lively action, so the game is certainly well-made from a gameplay perspective. Each unit has a visually distinct silhouette and conspicuous attack animations, so the action is easy enough to read even from a distance. Assault suits deal damage and avoid enemies, tanks soak up enemy hits and shield allies, and support suits perform crowd control and healing roles. It's an effective structure that provides a good enough excuse to justify the action.Įach player picks a 'hero' mech suit at the start of each round of after a death, with each hero option animatingly nicely, coming with a distinct set of moves and serving a compelling purpose in the context of each match. The team that completes this series of objectives first wins, and in some matches the two teams will fight each other at the end. Each match pits two teams of five players against each other as they tackle objectives in a fixed sequence, typically tasks like defending an area or defeating a specific enemy dinosaur. Unlike many of its forebears, Exoprimal is a polished shooter game that centres around co-op PVE combat. The question is, can the RE Engine cope with the vast dinosaur armies - and can Exoprimal deliver a good technical experience alongside its impressive scale? It's an eye-catching blend of third-person action titles, combining lightning-fast horde modes with inter-team competition. Capcom's Exoprimal is something of a revival then, a co-op third-person action title that offers dynamic combat with hordes of raptors, tyrannosaurs, triceratops and other ancient reptiles. Turok and Dino Crisis demonstrated the joys of combining modern military hardware with Triassic-period beasts, but in recent times dinosaur action has all but died out. Dinosaur-based action titles used to dominate the gaming industry.
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