It’s also very much on the short end, with the entire TerrorMania story only lasting you about an hour. The end result is a slice of gameplay that is somewhat reminiscent of Doom rather than being instantly recognizable as a RAGE expansion. TerrorMania also switches up the gameplay a bit by providing you with a melee weapon instead of just relying on traditional gunplay – the Sword of Transitus. Your adversaries are no longer mere mortals, but rather the undead that roam this dimension (often in skeletal form). Thematically, TerrorMania feels like it should have been a Halloween release, emphasizing otherdimensional horror over the postapocalyptic reality of RAGE 2. If you don’t, these forces of darkness might start to overrun the world. This ends up opening a gateway to a dark dimension that sucks you into it as well, and it’s up to you to make sure you don’t just get back in one piece but also seal the portal up again. The object in question is called the NecroDisc, a sort of vinyl record that they’ve already started playing. You start out and end up in the familiar world you already know, but with the DLC you now get a call asking you to come to a creepy shack where a couple of goons are playing around with a dangerous relic they’ve acquired. TerrorMania is, narratively speaking, extremely loosely connected to the core campaign in RAGE 2. We take a quick look at TerrorMania, which is available for all platforms that the base game can be played on. The second (and supposedly last) major DLC release for RAGE 2 is out.
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