I've spoken to a lot of OSRS players, but I've never seen the game approached in such a competitive way, at least not on such a macro scale. It involves mass quantities of relatively scarce and specific items, so juggling all that without a bank is a nightmare. That alone was insane compared to now you can just do the Runecrafting minigame." Fun fact: Devious says maxing Herblore, a potion-making skill, on his ultimate ironman was the hardest of the lot. "To get 99 Runecrafting, for example, you would kill around 10,000 Zulrah bosses to get 1 million pure essence and then use the essence making lava runes for 99. There weren't as many things in the game as there are now," he says. Players hadn't worked out optimal strategies, like the popular ironman guides from Oziris, and tons of skill-boosting content wasn't even in the game at the time. Devious says that's mostly a function of how new the game mode was on release. I found it interesting that Devious' normal ironman, technically the easiest of these four accounts, has the most hours logged. He maintained and grew his YouTube channel throughout this grind and also took plenty of breaks to focus on other games like PUBG, Warzone, Super People, and others, in part because esports tournament winnings are a non-trivial part of his income. After barely losing this race to another player, he decided to go for the four-piece trophy when group ironmen were revealed. But nothing like when ironman came out."ĭevious played a lot of ironman mode and just as quickly moved onto hardcore and ultimate accounts hoping to be the first to max all three. I also made a few of the first dragonfire shields that came into the game because my Smithing was so high, so that was cool. I was within the top 10 people to get 99 in the Smithing skill on the game's release, and around top 200 for 99 Slayer. "When OSRS came out I grinded pretty hard. "I played casually when I was a kid I never maxed my RS3 account although it does have a lot of 99s," Devious explains.
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